Design and validation of an instructional model based on gamification in an electronic environment and its impact on interpersonal problem solving and reasoning skills in primary school students in mathematics lessons

Document Type : Original Article

Researcher

آموزش و پرورش منطقه 5

Ministerial Ethics Committee
**Summary of Doctoral Dissertation Proposal**



**Title:** Designing and Validating an Instructional Model Based on Gamification in an Electronic Environment and Its Effect on Interpersonal Problem Solving and Reasoning Skills in Elementary School Students in Mathematics



**Research Problem:** Traditional methods of teaching mathematics, due to their abstract nature and teacher-centered approach, have been ineffective in fostering interpersonal problem-solving and reasoning skills in elementary students, leading to anxiety and negative attitudes.



**Objective:** To design and validate an instructional model based on gamification in an electronic environment and to examine its effect on interpersonal problem-solving and reasoning skills in second-cycle elementary students in mathematics.



**Methodology:** This research employs a mixed-methods approach (qualitative-quantitative). In the qualitative phase, the components of the model will be extracted through semi-structured interviews with experts and developed using thematic analysis. Internal validation will be conducted through expert surveys (CVI). In the quantitative phase, the effectiveness of the model will be evaluated using a quasi-experimental design with experimental and control groups in the sixth grade.



**Innovation:** Providing a localized and validated model for integrating gamification with elementary mathematics education, with a simultaneous focus on cognitive (reasoning) and social (interpersonal problem-solving) skills.