Teaching critical thinking through gamification and its effect on critical thinking skills, responsibility, and attributive motivation beliefs of fifth-grade elementary students in Qazvin town.
In today's world, there is a growing emphasis on critical thinking over rote learning, multidimensional perspectives, and educational approaches that make critical thinking training more engaging and game-like for children. The main aim of this research is to teach critical thinking through a playful approach and its impact on the critical thinking skills, responsibility, and motivational beliefs of fifth-grade students in Qazvin. The study will be conducted using a quasi-experimental method of pre-test-post-test with a control group. The target population includes all fifth-grade boys in district 1 of Qazvin, with a sample size of 19 students in each group selected randomly. The tools utilized in this study include a 26-item standardized questionnaire by Afshin Adib Manesh (1396) for assessing critical thinking skills, a 42-item Responsibility Questionnaire by California (1987), and a questionnaire on Documentary Styles by Peterson and colleagues (1982). The intervention, conducted through a group board game approach by the researcher, will consist of 8 sessions, and the raw data collected through the questionnaires will be analyzed using the SPSS program.
Soleymankhani, M. (2024). Teaching critical thinking through gamification and its effect on critical thinking skills, responsibility, and attributive motivation beliefs of fifth-grade elementary students in Qazvin town. (e17492). کارگروه اخلاق در پژوهش, (), e17492 https://doi.org/IR/ethics.2024.80449.1119
MLA
Soleymankhani, M. "Teaching critical thinking through gamification and its effect on critical thinking skills, responsibility, and attributive motivation beliefs of fifth-grade elementary students in Qazvin town." .e17492 , کارگروه اخلاق در پژوهش, , 2024, e17492. doi: IR/ethics.2024.80449.1119
HARVARD
Soleymankhani M. (2024). 'Teaching critical thinking through gamification and its effect on critical thinking skills, responsibility, and attributive motivation beliefs of fifth-grade elementary students in Qazvin town.', کارگروه اخلاق در پژوهش, (), e17492. doi: IR/ethics.2024.80449.1119
CHICAGO
M. Soleymankhani, "Teaching critical thinking through gamification and its effect on critical thinking skills, responsibility, and attributive motivation beliefs of fifth-grade elementary students in Qazvin town.," کارگروه اخلاق در پژوهش, (2024): e17492, doi: IR/ethics.2024.80449.1119
VANCOUVER
Soleymankhani M. Teaching critical thinking through gamification and its effect on critical thinking skills, responsibility, and attributive motivation beliefs of fifth-grade elementary students in Qazvin town. SSRI Ethics Committee. 2024;():e17492 (In Persian). doi: IR/ethics.2024.80449.1119